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No, the perfection of The Matrix Awakens is in its conception, and the way it is coolly encased in irony. Not only do the vehicles emit an engineless whir, as though they were quaffing electrical current from the floor, but the crashes have a hollow plasticity to them and the camera lags and lurches behind your movements like a trailer bolted onto your back fender, providing the familiar slosh of seasickness that attends any trip to the funfair. Not perfect in the mechanical sense: the driving, for instance, puts me in mind of Mouse, from the first film, when he muses on the verities of Tasty Wheat: “How do the machines really know what Tasty Wheat tasted like, huh? Maybe they got it wrong.” Indeed, I am convinced that the machines got driving here confused with dodgems.
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Having spent entirely too much time playing The Matrix Awakens, I have come to the conclusion that it is a perfect chunk of software.
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For example, we are informed that there are “45,073 parked cars, of which 38,146 are drivable and destructible,” and that there are “12,422 manhole covers.” Doubtless, this will be immensely reassuring to those players who happen to work in sanitation and are fed up with the so often improper attention paid to virtual sewage maintenance.
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Finally, we are deposited into this open world, free to explore-and to find a series of plaques on which the developers at Epic Games have engraved a number of tidbits about the powers of their new toy. Then, we are treated to a drone’s-eye-view of the metropolis, as day dims into night, and the surfaces are stripped away to reveal the tessellating polygons beneath-a city of stained-glass windows. If Reeves had draped himself from nose to nape in a web of motion-capture markers and submitted to our prodding-perhaps throwing in the occasional “Whoa!”-we could be talking Game of the Year material.Īs it happens, we get a citybound car chase, richly lathered in crunched metal and crying rubber, and capped off with an on-rails gunfight. It hung there, waxy and pendulous, waiting to be spun, pinched, and pulled in different directions.
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I had hoped for a Reevesian update on the title screen of Super Mario 64, for which Nintendo (emboldened not by Unreal Engine 5 but by the Nichimen N-World toolkit) presented us with Mario’s newly three-dimensional visage.
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I regret to report that The Matrix Awakens is not solely concerned with Keanu Reeves’s face. The real and wrinkled Reeves is plugged into a machine somewhere, and we have been watching the unreal ever since. If you, too, have wondered how Reeves’s face has managed to repel the attacks of time, like Neo raising his palm to a shoal of incoming bullets, here is your answer: Some time around 1999, he went digital. “In an industry where actors have tried to remain perpetually young, we wondered about digital faces that could become immortal,” he says. Should you choose to do so, you will be treated first to the breathtaking spectacle of Keanu Reeves’s face. If you have a PlayStation 5 or either of the two newer Xboxes, you can download it, free of charge, and boot the Matrix from its studio-mandated slumber.
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The Matrix Awakens, or, to give it its full title, The Matrix Awakens: An Unreal Engine 5 Experience, is upon us.